THE EFFECTIVENESS OF GAME-BASED LEARNING IN FOREIGN LANGUAGE TEACHING: A PEDAGOGICAL AND COGNITIVE ANALYSIS
Keywords:
Game-Based Learning; Foreign Language Teaching; Communicative Competence; Constructivist Learning Theory; Motivation in Language Learning; Affective Filter; Sociocultural Theory; Digital Pedagogy; Second Language Acquisition; Learner EngagementAbstract
Game-Based Learning (GBL) has become an increasingly influential pedagogical approach in foreign language education, integrating cognitive, emotional, and social dimensions of learning into interactive instructional environments. This study analyzes the effectiveness of GBL in enhancing learners’ communicative competence, motivation, and engagement in foreign language classrooms. Drawing on constructivist learning theory, sociocultural theory, and affective filter hypothesis, the paper demonstrates how game-based environments facilitate meaningful language acquisition through interaction, reduced anxiety, and contextualized practice. The analysis suggests that GBL significantly improves learner participation and language retention; however, its effectiveness depends on pedagogical design, teacher competence, and alignment with learning outcomes. The study concludes that GBL is a powerful complementary strategy rather than a replacement for traditional instruction