USING GAMES IN ENGLISH LANGUAGE TEACHING
Keywords:
gaming technologies, English language teaching, communicative competence, student motivation, language barrier, vocabulary and grammar skills, interactive learning, role-playing games, educational process, learning effectiveness.Abstract
This article examines the effectiveness of using game technologies in English language teaching. It analyzes the main types of educational games and their impact on student motivation, the development of communication skills, and the acquisition of vocabulary and grammar. The results of pedagogical observations are presented, confirming the increased learning activity and language acquisition achieved through the use of game-based methods.
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Published
2026-05-14 — Updated on 2026-05-19
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- 2026-05-19 (2)
- 2026-05-14 (1)
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