USING INTERACTIVE GAMES IN TEACHING YOUNG LEARNERS.
Keywords:
Keywords: Early Childhood Education, Game-Based Learning (GBL), Cognitive Development, Interactive Pedagogy, Socio-Emotional Engagement, Play-Based Instruction.Abstract
Annotation: This study investigates the pedagogical efficacy of interactive game-based learning (GBL) in early childhood education. While traditional instruction relies heavily on passive absorption, interactive games leverage the intrinsic human drive for play to cultivate foundational academic and socio-emotional competencies. Utilizing a mixed-methods empirical framework, this research evaluated a cohort of 120 early childhood students (aged 5–7) over a 12-week intervention period. The experimental group engaged with structural, curriculum-aligned interactive digital and tactile games, while the control group received standard teacher-directed, textbook-based instruction.
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Published
2026-05-23